Basically, a normal year game, but set within a royal family. The time period isn’t specified, but I imagine it to be somewhere between 1300 and 1600.
Dice:
http://www.brockjones.com/dieroller/dice.htm
If you wish to play a more political game, you can use the optional statistics of Money and Popularity - roll d100 and add three zeros to the number you roll for your initial treasury, and roll d100 again for your percentage popularity. (i.e. rolls of 85 and 67 would lead to an initial treasury of 85 000, and a popularity rating of 67%).
If your popularity falls below 20%, you must roll a die - if you get an odd number, your monarch is deposed and executed, and their eldest child takes over. Roll for their initial popularity.
Your starting couple can be either King & Queen, or Prince & Princess. Either roll for or choose their nationalities:
1: English
2: French
3: Prussian
4: Venetian
5: Castilian
6: Polish
7: Portuguese
8: Swedish
Name them accordingly - they can have as many or as few named as you like.
Then, roll for their appearances:
Hair texture:
1-4: Straight
5-8: Wavy
9-12: Curly
Hair colour:
1-2: Blonde
3-5: Dark Brown
6-8: Black
9-10: Red
11-12: Light Brown
Eyes:
1-5: Brown
6-8: Blue
9-10: Grey/Hazel
11-12: Green
If you want, roll for one partner’s title (more useful for when you are marrying off children). Terms are given first in English, and then in the languages of various countries - you can choose whichever you prefer. (I’ve taken some liberties with Venice, as it wasn’t actually a hereditary kingdom, but I figured it would be okay as this isn’t a history class!)
1-3: King/Queen, König/Königin (Prussia), Kung/Drottning (Sweden), Roi/Reine (France), Rey/Reina (Castile), Rei/Reinha (Portugal), Król/Królowa (Poland), Doge/Dogaressa (Venice)
4-6: Prince/Princess, Prince/Princesse (France), Infante/Infanta (Portugal & Castile), Królewicz/Królewna (Poland), Prinz/Prinzessin (Prussia), Principe/Principessa (Venice), Furste/Furstinna (Sweden)
7-9: Duke/Duchess, Duc/Duchesse (France), Duca/Duchessa (Venice), Herzog/Herzogin (Prussia), Duque/Duquesa (Portugal, Castile), Hertig/Hertiginna (Sweden), Książę/Księżna (Poland)
10-12: Earl/Countess (England), Comte/Comtesse (France), Conde/Condessa (Portugal), Conde/Condesa (Castile), Graf/Gräfin (Prussia), Greve/Grevinna (Sweden), Hrabia/Hrabina (Poland), Conte/Contessa (Venice)
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Roll for a category of events;
1-4: Child
5-8: Political
9-12: Family
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Child EventsChildren can be biological, or can be adopted (wards of the Crown, often an orphaned young relative). After children turn 18, you can roll for their marriages and children too, if you want.
1-5: Boy
6-10: Girl
11-12: Multiples
Multiples: Roll for the gender of each child - odd is a boy, even is a girl
1-8: Twins
9-11: Triplets
12: Quadruplets
Names: Roll for each first and middle name
1: A or B
2: C or D
3: E or F
4: G or H
5: I or J
6: K or L
7: M or N
8: O, P, or Q
9: R or S
10: T, U, or V
11: W or X
12: Y or Z
Hair texture:
1-4: mum’s hair
5-8: dad’s hair
9-10: straight
11: wavy
12: curly
Hair colour:
1-4: mum’s hair
5-8: dad’s hair
9-10: black/brown
11: red
12: blonde
Eyes:
1-4: mum’s eyes
5-8: dad’s eyes
9-10: brown
11: blue
12: green/grey/hazel
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Political EventsAll things involving money & popularity are optional.
1: You go to war with a neighbouring country. Roll a die - an even number means you win, an odd number means you lose. If you win, add 5 000 to your treasury, and 10% to your popularity. If you lose, subtract 5 000 from your treasury, and 10% from your popularity.
2: An important advisor dies, and a replacement must be chosen.
3: The ruler of another country dies, leaving the throne to an adult heir, and you must establish relations with the new ruler.
4: The ruler of another country dies, leaving behind only an infant heir. You can try to take over the country by force - if you choose to, roll d6 - 1-4 you fail, 5-6 you succeed. If you succeed, add 15 000 to your treasury and 15% to your popularity - if you lose, subtract 5 000 and 5%.
5: An opportunity for a royal marriage is presented - if you accept, your eldest unmarried child will be engaged (if under 18) or married (if over 18) to the Prince or Princess of another country.
6: The ruler of a country with whom you have a royal marriage dies. If the marriage has produced children, the eldest child succeeds to the throne. If you do not have a royal marriage, an offer is made for one.
7: A famine strikes your country - your popularity falls by 10%.
8: An important noble is assassinated.
9: Your country is experiencing a period of economic success - your popularity rises by 15%.
10: Several new noblemen are appointed
11: Angry peasants surround your palace, making demands. If your popularity is below 40%, roll a die - if you roll an odd number, they storm in and kill your monarch, passing the throne on to their eldest child.
12: Your palace has largely fallen into disrepair - it will cost 20 000 to repair it.
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Family Events
1-2: A child falls very ill - roll a die. If it’s even, the child lives. If it’s odd, the child dies.
3: Two people in the family have an argument.
4: Someone discovers a talent or calling in life
5: The royal family go on a tour of their territory
6: The family gets a pet
7: A member of the family becomes very close with someone in the court
8: Another royal family comes to visit
9: Someone becomes ill or injured
10: Someone falls unexpectedly pregnant
11-12: Free choice from the above.
Il nous faut de l'audace, et encore de l'audace, et toujours de l'audace !
http://www.behindthename.com/pnl/185597
My PNL!